Technology · 3rd ESO · Unit 2

Technical Drawing · Student Workbook

Workbook · 9 sessions · Colegio Reina Sofía · Totana
Session 1 of 9 · 55 min · Section 1

3D representations: conical and axonometric perspective

3′ Warm-up
12′ Read
15′ Practice
15′ Quiz
10′ Extra

Let's read and learn ~12 min

1. Representations of three-dimensional objects

1.1. Introduction

Throughout history, various drawing systems have been developed to represent the volumes and shapes of three-dimensional objects on two-dimensional surfaces.

🐎Horse-drawn carriage→⛵Sailing boat→🚂Train→🚌Bus→✈️Plane

A good example is video games. The video game Diablo is made in isometric perspective: it shows the game from a fixed diagonal view of the characters and the environment, which makes it easier to see the action and explore the scenery in three dimensions.

1.2. Types of perspective

1.2.1. Conical perspective

This perspective is based on the perception system of the human eye. It sets up a cone of projection from the observer's point of view, inserting a new plane between the observer and reality. Lines that are parallel in the real world are shown as lines that converge at vanishing points.

horizonVP
1 vanishing point
VPVPhorizon
2 vanishing points
VPVPVP
3 vanishing points

The results look quite realistic. However, measurements, angles and other technical details are harder to draw and to interpret afterwards, and the dimensions of objects are distorted. That is why conical perspective is less common in technical drawings and more common in artistic drawings or final product presentations.

1.2.2. Axonometric perspective

Objects are built by projecting the lines we want to represent onto the drawing plane. It is easy to draw and respects the geometry of the objects, so it is useful for showing technical information. It is the most common perspective used in technology.

There are two types of axonometric perspective, depending on the orientation of the projection line relative to the drawing plane, and they are drawn with different methods: choose the most suitable for each situation and type of design.

ZXY120°120°120°
Orthogonal axonometry (isometric)
XZY135°
Oblique axonometry (cavalier)
Key vocabulary (EN | ES)
vanishing pointpunto de fuga
conical perspectiveperspectiva cónica
axonometricaxonométrica
projectionproyección
viewpointpunto de vista
depthprofundidad
three-dimensionaltridimensional

Practice time ~15 min

1. Sort: conical or axonometric

Tap an item and then its group. Tap a placed item to send it back.

Has vanishing pointsMost used in technologyOrthogonal or obliqueLooks very realisticParallel lines convergeArtistic drawingEasy to measure onRespects the geometry
Conical
Axonometric

2. How many vanishing points?

Choose the right option for each figure.

VPVPVP
horizonVP
VPVPhorizon

3. Fill in the gaps

Choose the right word for each gap.

Conical perspective mimics the human and its parallel lines converge at .

perspective projects onto the drawing plane and is the most used in .

There are two types of axonometry: and .

Quiz time! ~15 min

Your teacher will launch the live quiz from the device. Get ready!

✦ If we have extra time ~10 min

Perspective hunt
With the iPad, find an example of 1, 2 and 3 vanishing points around school, trace them with Markup and upload them to the shared slides.